One of the games I listed to hopefully play in 2021 was 6mm 1/285 (Micro Armour) Second World War. The question is which rule set. First I will present some pictures of past games before briefly reviewing various rule sets I have played or considered.
Operation Charnwood July 8, 1944 |
Here are some more pictures of Micro Armour games played between 2004 and 2012 set in Normandy in 1944.
Buron July 8, 1944 |
Attack on a village of Buron in Normandy |
Battle for Buron, using Spearhead rules |
Typhoon attack Normandy 1944 |
German position in a field, Normandy 1944. |
Cromwell IV tank by CinC |
The following pictures are from a game we played in 2012 called "Pushing Forward: Normandy July 1944."
This is a fictional scenario written by Keith McNelly and is set on the Western Front during early July 1944 and uses the "Spearhead" miniatures rules. The scenario was inspired by Robert Neillands' "The Battle of Normandy 1944".
https://ww2spearhead.files.wordpress.com/2012/11/pushing_forward_1944.pdf
German defences, played in 2012 |
British Shermans cross the stream |
British advance |
German Pak40 takes a killing hit |
German hill position |
German hill position under attack |
Rules Review
Spearhead
They are supported by an active Facebook group and webpage.
https://spearhead.wargaming.info/
Micro Armour the Game II
Sold by GHQ the makers of Micro Armour and there is / was a forum linked to the GHQ webpage.
https://www.ghqmodels.com/products/micro-armour-the-game-wwii-2nd-ed-softcover
Kampfgruppe Commander III
They are supported by a Facebook group.
https://www.wargamevault.com/product/219113/Kampfgruppe-Commander-III?affiliate_id=368817
Command Decision IV or The Test of Battle
Frank Chadwick's
innovative set of rules that work very well for 15mm or 20mm. It is a
battalion level game and I find
they are a bit too slow for larger scale 6mm games if you field more
than 4 companies. Nonetheless a good realistic set of rules that I used
for a number of years before switching to Spearhead. With Command Decision II (which is the version I first played) Frank Chadwick opened my eyes to a key aspect of scale in W.W.II rules as these were the first rules I had played (other than the board Games Panzer Blitz and Panzer Leader) that were platoon scale (infantry stands represent platoons of 40-50
soldiers, vehicle models represent platoons of 4-5 vehicles). The old adage that 1:1 representation where 1 figure represents 1 actual soldier or vehicle was not in fact "more realistic" is in fact false, and hampers properly re-fighting most major W.W.II battles as in 1:1 you are unlikely to have enough space or figure to re-fight the full battle and can only do an arbitrary segment of it. With 1 base = a platoon is is much more practical to fight the full battle and face the decisions the commanders at the higher level had to deal with.
Blitzkrieg Commander (BKC) I
However since then there have been 3 more editions and the rules have been bought by Pendraken Games. There is now a 4the edition, BKC IV (2019) and they have apparently undergone significant updates so it may be worth another look as they have had many good reviews.
A Fistful of TOWs 3 (FFoT 3)
These have the potential to supplant Spearhead as my go to rules set.
Schwere Kompanie
I have not tried these rules yet so can't say much other than they are available as a PDF that you can print out, they are well organized, and the weapon stats look very realistic and they are well supported by the author. These are tactical rules where one base of infantry represents a squad and vehicles and guns are individually represented. It might be possible to "bath tub" them to 1 stand = 1 platoon. I have listed them here due to the impressive work they do in presenting unit data cards.
More details here:
http://ritterkrieg.blogspot.com/2015/07/schwere-kompanie-rulebook.html
All
Hell Let Loose (AHLL)
A new set of 6mm scale Second World War rules (2020)
that show some promise with an innovative activation system and
streamlined combat, although the armour and infantry stats may need some
reworking (gun on the Sherman and Panzer IVH are the same as us the firepower of a German and Allied infantry platoon?). I look
forward to trying them.
https://www.allhellletloose.co.uk/
The Facebook page with some good information:
https://www.facebook.com/groups/allhellletloose
Blog:
Flames of War (FoW) 4th Edition
While strictly speaking a 15mm game, it actually in my opinion works better with 6mm as it helps avoid the "parking lot effect" you get with 15mm FoW. They are also a 1:1 scale set of rules (skirmish), but I have seen them "bath tubed" to effectively represent 1 stand equals a platoon but hardcore players don't like to admit this as for some reason they think 1 to 1 is more "realistic". They are not my favourite set of rules, too many problems: no opportunity fire, too many abstract bolt on rules, too many supplements, too many updated with more books to buy. So why I have I listed them I can hear you asking? Primarily because they are the most popular set of W.W.II rules wehre I live and if you I want to get a game in at my local club I end up playing these. Plus their supplements have some good information on organziation and painting.
WRG Armour and Infantry (1973)
These are 1 to 1 scale tactical rules that I played when I started gaming in 6mm W.W.II and they were very good for their time (main competiro in my area was Angrif) and we eventually created house rules for them to fix some minor problems (like the Tiger I having the same front and side armour rating). Infantry movement was rather slow but as the scale is adjustable from 1mm = 1m to 1" = 50m this can be fixed. I played these rules for about 10 years, before experimenting with other rules then switching to Command Decision II. One reason I switches was that the long awaited update that was supposed to incorporate the best of the newer post Second Word War WRG Modern rules was disappointing. This happened in 1988 and the new set of W.W. II rules fixed many of the problems from the first edition (new armour, and AT ratings), but unfortunately in doing so Barker added additional complexity (mode system for movement) that made the rules much less playable / enjoyable. They could likely be adapted to 1 base = 1 platoon and made more playable by using the 1973 set incorporating some of the 1988 rules and / or house rules. However as there are so many other sets of rules on the market I have yet to take the time to do this fully.
Tank Battles in Miniature: North West Europe 1944-45
By then noted author and historial Bruce Quarie and published in 1976 a few years after he wrote the Airfix W.W.II rules. They are a set of rules I experiments with while playing the WRG rules, they has some excellent informaiton on vehicles and organziatgions plus the campaign in N.W. Europe but the rules themselved tended to be a bit slow to play (differentiated between hull and turret hits). Ther are a number of other volumes in the set covering the Russian Front, Mediterranean campaing and the Desert Campaing, but sadly not France in 1940. Like Frank Chadwick, Bruce Quarrie advocated a scale of representation of 1 base = a platoon in order to fully represent major battles. Not sure if he or Chadwick were fist in advocatign this for W.W.II or if it was Gene McCoy of Wargames Digest but their arguements were correct IMHO and stand up today.
https://boardgamegeek.com/boardgame/31423/tank-battles-miniature-3-wargamers-guide-north-wes
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