Showing posts with label KoW. Show all posts
Showing posts with label KoW. Show all posts

Thursday, 29 December 2022

Fantasy Miniatures Campaign Ideas

 As a follow on from my discussion about a Kings of War (KoW) campaign (see blog entry) and discussions with friends in June 2020 I had been thinking of setting up a SAGA Age of Magic campaign using the Might Empires (ME) campaign rules.   However more recently (2022) I think an even better rule set to use for this would be Fantastic Battles (FB) l.2, and it has its own campaign rules.

 Alternatively the Mighty Empires campaign  rules can be found here:

https://drive.google.com/file/d/1L_5kUsTuwlADt99VXN5-hD3MxPejhbHS/view?fbclid=IwAR36QepvlSigFF_IgO3NDWuEexC98iCewMythS2dmjZOiBGe6YzCXfc8Vbc

The campaign I envisage will be for 4 to 6 players as anything larger has the potential to breakdown if players don't contribute in a timely manner.  .

This will be an "evergreen" document as it gets updated with new ideas and modifications.


Potential Campaign maps.

 

From the old Avalon Hill board game Wizard Quest
 

The above map would work for up to 9 players in FB 1.2 as you need 4 regions per player, although it is set up for 6 players. I have 9 races I could use: Undead, Tomb Kings, High Elves, Wood Elves, Dark Elves, Dwarfs, Bretonnian / Human, Orcs, and Chaos.

Possible race distribution on the Wizard's Quest map's 6 regions:

 

1. Golden Dunes = Tomb Kings or Dark Elves

2. Whispery Meadows = High Elf or Bretonnian / Human

3. Misty Forest = Orcs or Dark Elves

4. Fields of the Fallen = Gothic Undead and or Tomb Kings

5. Ancient Woods = Wood Elves and or High Elves

6. Crystal Mountains = Dwarfs
 

Monday, 4 July 2022

Undead Catapult and Giant (updated 2022)


This is an old Undead catapult produced by Grenadier and re-released by Mirliton that I have been working on for some time and finally got the base ready in time for a game in Halloween 2019.   This catapult and the skeleton giant I was working on at the same time will be used in an upcoming SAGA Age of Magic game at my local club. These figures will work well for a variety of rule systems: 

Old Hammer (WFB 3rd or 6th Edition)
Fantastic Battles
SAGA Age of Magic
HOTT

Front - Side view


I have based it on an 80mm wide by 103mm deep base and I flocked it so it will work for a desert climate (to work with my Egyptian themed Undead army) and added  little more vegetation as compared to the pictures below. I have updated this report in June 2022, see notes at the end.

Wednesday, 10 June 2020

Kings of War Campaign

  Update April 22, 2020 Fantasy Map Campaign Idea- Online

March 30, 2020: Since we can't get together due to the physical isolation required by the Covid-19 virus outbreak.It seems like a good time to resurrect my idea from February 27, 2017 for a Kings of War (KoW) campaign but now as an online Fantasy campaign using either: KoW, Warhammer Fantasy Battle (WFB)  Mighty Empires,  SAGA Age of Magic (AoM) or Hordes of the Things (HOTT) rule systems.

All of four of the rules systems above have campaign systems for their fantasy worlds, but some work would be needed to make them work for an online campaign.  There are PDFs for the WFB Mighty Empires and KoW campaign rules available online but for SAGA AoM and HOTT the campaign rules are in the actual hard copy rule books only as far as I am aware, but there may be PDFs available online somewhere.

The first challenge would be creating the map, I do have paper tiles from Mighty Empires I have downloaded that can be used to create a map.  There is also the KoW campaign map below  for  "The Winter's Flood" designed for a Mantic campaign in 2017 that could potentially be used if I added some grid references.




The WFB Mighty Empires system is the more developed rule system having been around since 1990 and the full original version is 64 pages.  This version and shorter ones can be found online, and I have a hard copy and PDF of the 64 page version and the shorter ones.  The longer version is likely the best as it will have more detail on the board game / campaign aspect as we won't be able to play the actual miniature battles generated by the campaign. The rules have a system for determining the outcomes of the battles without a miniatures game.  Here is a link to the 64 page PDF.

https://www.fysh.org/~katie/wargames/downloads/mighty_empires/

 A short version.

http://athenost.blog.free.fr/public/040101_Campagne_DW/mightyempirescol.pdf

Let me know if you are interested?  

More details below including three updated links as of April 22, 2020 of two sets of modified  Mighty Empires campaign rules designed for KoW and a blog:


ttps://docs.google.com/document/d/1NwBKyIzdf3_ye-OxVUdkVMo1jPP8KsYIckb3z1gfiv0/edit


https://github.com/UltraSalem/mightykingdoms/blob/capitals/mightykingdoms_full.pdf



Tuesday, 21 April 2020

More painted Undead troops

Coming off the production  line for my 28mm Warhammer / SAGA AoM/ KoW Undead armies. starting with a Grenadier Emperor in Palanquin  along with, a Citadel WFB 4th edition Skeleton Wight Lord, and two RAFM  skeletons acting as crossbow commanders after they were  converted  by slinging crossbows over their backs.

Palanquin front view


Unknown mounted Witch Elf.

Not sure the exact catalogue listing or name of this Witch elf on a Cold One metal figure in the centre of the picture below, it  looks like a Warhammer Fantasy Battle 3rd edition figure by Marauder from the late 1980s or early 1990s.  But I could not find it on the Stuff of Legends Lost figures webpage.


The cavalry figures on the left are Marauder Dark Elf Doomsteed cavalry and on the right 6th Edition Witch Elves.

Thursday, 19 December 2019

Updated: Some Undead Fantasy figures I hope to paint in 2019

Orignally published in early January 2019.


This set of  Classic Citadel Nightmare Legion Skeleton Regiment (Regiment of Renown)  are on my list of figures to get painted in 2019. Hopefully I can get these 24 Skeletons and the classic Skeleton chariot from the same period before Halloween!


Box Art



Tuesday, 6 March 2018

Kings of War - Vikings versus Kin


AAR Kin (Dark Elves) versus Vikings


The scenario is an encounter battle between the Vikings in allegiance with the Normans and Elves who have combined forces to stop the relentless advance of the Kin (Dark Elves) who are burning and looting all in their path.  We used the Kings of War 2nd Edition rules and each side had 2,770 points. The game was played on an  8’ long by 4’ wide table / battlefield that featured woods, hills,  fields, rocky ground and a swamp. We played the game on a Sunday afternoon on March 5, 2016 and it lasted for about 3 hours.

 
Climax: Battle of the giants

Viking Hero


Monday, 14 November 2016

Elf Civil War, KOW

AAR Report Elf Civil War: KoW 10 Jan. 2016

General note:


We were eager to get a game in as the miniatures had been languishing in storage due to having given up on WFB after one too many rule and army book changes. Some figures got put away before they fully painted when we abandoned WFB. Now that we have found a game system to use that is fast and enjoyable no doubt the motivation to finish painting these figures and paint some more figures. The green and red Dark Elf spearmen that I got on email in particular need a repaint to more appropriate Dark Elf colours, although if I ever run a Christmas game....

Forces: 

Each side had 2,700 points and the terms in brackets are either GW WHFB names or explanations. Magic items and spells are not listed but there were some included.

Elves (High Elves and Wood Elves):
1 Archer regiment
1 Palace Guard (Swordmasters) regiment
1 Kindered Glade Stalker (Waywatchers) troop (scouts with bows)
1 Sea Guard regiment (armed with spears and bows)
1 Kindered Tall Spears (ElvenSpears) horde
1 Hunters of the Wild (Dryads) regiment
1 Forest Shambler (3 Ents or small Treemen) regiment
2 Stormwind Cavalry regiments (Dragon Princes, Silver Helms)
1 Chariot Regiment (Tyronic Chariots, some with Lions)
1 Bolt Thrower
1 Mounted Army standard
1 Mage (Elven wizard)
1 Elven King (Hero, Champion, General)
1 Elven Dragon Lord riding a Dragon
1 Tree Herder (Monster – 1 Large Treeman)


Twilight Kin (Dark Elves)
2 Spear (Dark Elf spearmen) hordes
1 Crossbow (Dark Elf repeating crossbows) troop
1 Buccaneer (Corsairs) regiment
2 Reaper Guard (Black Guard, Executioners) regiments
1 Blade Dancers (Witch Elves) regiment
1 Shades (Dark Elf Shadows, Scouts with X-bows) Troop
1 Ba'su'su's Vile Spawn (Harpies) regiment
1 Dark Knights (Cold Ones) regiment
1 Twilight Dragon Breath (Flame thrower cannon represented by the Cauldron of  Blood)
1 Hydra (monster)
1 Dark Lord (Champion)
1 Dark Lord on Battle Dragon (General)
1 High Priestess of the Abyss (Sorceress)
1 Assassin


Here is a view of the set-up and terrain which included hills, roads, a house, and hedges.








Saturday, 12 November 2016

Kings of War Halloween Game 2015 AAR

This was a battle between the Undead (Vampire Counts) with Empire of Dust (Tomb King) allies versus the Elves (High and Wood Elf). The Mission was Loot, which has 3 objective markers (pumpkins) worth 230 points each placed near the centre of the battlefield, the forces start 24 inches apart. This combined with the point value of enemy units killed determines the victor. The battlefield was 6 feet by 4 feet using the long edges, terrain consisted of a road running parallel to the long edge, 2 houses, 3 forest, 1 stream, 2 hills, 2 grave yards, 1 area of rocky ground and 2 fields. The Forces were 2,300 points each listed below: (WHFB troop types in italics & brackets). As you will see some of the figures were not completely finished (mostly the bases) as I was rushing to get this game ready for Halloween.

The Undead (Vampire Counts)

1 Regiment of Skeleton Warriors w/swords (20)
1 Regiment of Skeleton Spearmen (20)
1 Regiment of Revenants (Graveguard) (20)
1 Regiment of Wraiths (20)
1 Troop of Mummies (10)
1 Regiment of Zombies (20)
1 Regiment of Werewolves (3)
1 Regiment of Wights (3) w/ blade of slashing
1 Mounted Undead Army Battle Standard bearer
1 Vampire Lord (Evil Ash) with Heal & Lighting Bolt Spells
1 Lich King mounted on undead horse with Boom Stick & Bane Chant spell
1 Necromancer / Sorceress (Deadite Sheila) w/ Ensorcelled armour & Lightning bolt spell

Empire of Dust Allied Contingent (Tomb Kings)

1 Regiment of Skeleton Archers (20) w/ piercing arrow
1 Regiment - Swarm (Scarab Beetles) (3)
1 Regiment of Skeleton Cavalry / horsemen with lances (10)
1 Balefire Catapult (Bone Chukka catapult)
1 Bone Giant

The Elves (High Elf + Wood Elf)

1 Regiment Kindred Archers (20) w/war bow of Kaba
1 Regiment of Palace Guard (Sword masters) (20) w/ Chant of Hate
1 Troop of Palace Guard (Lions of Chrace, axes) (10) w/ Brew of Strength
1 Troops of Kindred Glade stalkers (Scouts or Way Watchers w/bows) (10)
1 Regiment of Therennian Sea Guard (Seaguard w/ bow) (20) w/ Piercing Arrow
1 Regiment of Kindred Tallspears (Warriors /spearmen)(20)
1 Regiment of Kindred Tallspears (Maiden Guard with spears)(20) w/Brew of Haste.
1 Regiment of Forest Shamblers (Treemen, Ents) (3)
1 Regiment of Stormwind Cavalry (Silverhelms) (10)
1 Regiment of Stormwind Cavalry (Dragon Princes) (10) w/ Helm of Confidence
1 Regiment of Chariots (3)
1 Bolt Thrower
1 Army Standard Bearer mounted on horse w/ Quick Silver Rapier
1 Elven Mage w/ Fireball spell & healing charm
1 Elven King / General w/ Enscrolled Armour
1 Elven Prince on Horse with Blade of the Beast Slayer


House Rules:
The only change we made to the rules (halfway through the game) was to allow the defending player make his own “Nerve” roll rather than the attacker. It seems more appropriate and gives the defender something to do while the attacking player’s turn is taking place.
Overview