Halloween Game- Lord Carnarvan's Mansion
This was a Pulp Alley game played on November 4, 2018 inspired by the Tomb of the Serpent campaign booklet, Haunted Hall scenario. It is set in 1930s England at the mansion of the late Lord Carnarvan which is filed with Egyptian artifacts. The scenario was based on the lost keys template - the leagues needed to find a minor plot point on the main floor of the mansion that was a key which would allow them access to the second floor to gain the major plot point: the Eye of the Serpent Jewel. Various horrific creates (Servants of Apostis) would appear during the scenario to foil the treasure seekers. The scenario was designed for 3 to 4 people but we ended up playing with just 2 players. The 2 leagues were a Werewolf League and an SS She Wolf League:
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The setting: First floor of Mansion plus grounds |
The Werewolf League below consisted of a leader, sidekick (both have the Shapeshifter ability) and two allies (wolves).
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Werewolf League |
The SS She Wolf League below consisted of a Leader (Ilsa), two Sidekicks (Gretchen and Dr. Binz) and two allies (wolf and Anna).
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Ilsa's SS She Wolf League L-R: Wolf, Dr. Binz, Ilsa, Anna and Gretchen |
Some of the cards I created for the SS She Wolf League below:
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Leader and two Sidekicks |
The Servants of Apostis would do their best to stop the intruders from gaining the major plot point the Eye of the Serpent jewel.
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Eye of the Serpent jewel and NPC Servants |
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NPC Servants |
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Perilous pumpkin patch on the grounds |
Turn 1
Both leagues move through the grounds but only the She Wolves manage to enter the mansion.
Ilsa and her SS She Wolves league run in to trouble when a Serpent priest appears in the garage they have chose to use to enter the mansion. The Serpent priest casts a spell that causes heavy damage.
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A blast from the Risen Priest |
Turn 2
The SS She Wolves battle the Serpent priest in the garage while Dr. Binz attempts to find another entrance near the front of the house.
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Battle in the garage |
Meanwhile the Werewolf league encounters a tomb guardian when they enter the mansions courtyard.
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Fight at the entrance |
Outside in the grounds the Werewolves fight some of the Servants.
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Outdoor battle |
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The Werewolf leader takes a hit but downs the Risen Warrior |
Turn 3:
The Werewolf League's leader gets drawn into a fight with one of the risen warriors outside the mansion
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Werewolf leader versus risen Warrior who has managed to recover |
In the garage the SS league continues to battle to try to get past the Risen Priest blocking the doorway.
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Ilsa inflicts a wound on the Risen Priest. |
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Overview battle in the garage |
Finally the Risen Priest is defeated.
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The Risen Priest is down and an SS soldier gets past him into the hallway |
The Werewolf league member runs to fight a tomb guardian in the courtyard
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Battle in the courtyard |
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Werewolf leader transforms into his Wolf form to fight the risen warrior |
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The Risen Warrior runs in horror from the Werewolf. |
Turn 4:
At the end of the previous turn the Serpent Priest makes his health check and is back up blocking the doorway in the garage, but not before one of the SS She-wolves, Gretchen, gets past him into the hallway
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Battle in the garage resumes. |
Gretchen finds the first key, a mummy in the sarcophagus and gains one of two necessary successes to complete this minor plot point and gain a key. But a risen warrior is bearing down on her.
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Gretchen partly completed the minor plot point |
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The Werewolf kills the Risen Warrior as a wold enters the house. |
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The Risen Warrior and Gretchen engage in melee and both go down. |
Turn 5:
Both the
Risen Warrior and Gretchen make their health checks and the battle in the hallway resumes around the Sarcophagus.
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Battle in the hallway |
Meanwhile Dr. Binz finally enters the house near a front window and fines the second minor plot point Lady Jane Carnarvan but only completes half the challenges needed to gain her trust.
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Doctor and Lady Jane Carnarvan |
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Unfortunately for the Doctor a Faceless Servant is approaching |
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One of the Werewolf League takes a hit from a Servant with a firearm. |
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The Faceless warrior attacks Dr. Binz who tries to dodge |
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The Faceless warrior wounds the Dr. Binz |
Meanwhile the battle in the garage drags on.
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The Pesky Risen Priest is aided by a Tomb Guardian in the Garage |
Turn 6:
Ilsa manages to once again to down the serpent priest but it has cost her valuable time
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Serpent priest is downed again. |
Meanwhile the Werewolf leader in Human form is working to collect one of the keys, but one of the servants is approaching.
The battle with the Servant does not go well, rolling 1s and 2s don't help.
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Cards work against the Werewolf leader |
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Not a good roll |
Meanwhile in the hallway the Werewolf league attempt to foil Gretchen's efforts and gain the Sarcophagus plot point /key for themselves.
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The green 1 means 1 part of the challenge has been completed. |
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The battle between Ilsa and the Servants continue in the garage. |
Turn 7:
We decided the game must continue one more turn as there was no clear winner. Gretchen continues to battle for the partly claimed plot point, that has 2 successes needed to be completed
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Battle in the hallway for Plot Point #1. |
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Gretchen takes a hit. |
Meanwhile in a nearby room the Werewolf leader and his companions find the black cat plot point and succeed in completing it.
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Cat Plot point |
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Success the a key is found! |
No decisive results are achieved in the battle in the hallway.
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The Battle in the hallway continues a wolf and Gretchen are both down. |
Doctor Binz continues to try to gain the Lady Jane Plot Point (#2) but is embroiled in a battle with a Faceless servant.
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The Dr. Binz can't get the plot point thanks to the Faceless servant |
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Servant Casualties |
Conclusion
The game ended with a minor victory for the Werewolf league who gained one minor plot point / key.
The Servants proved to be difficult opponents that slowed down both leagues preventing them getting the major plot point.
1 comment:
Fantastic! THANKS for posting. :D
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