SAGA Age of Magic AAR.
I am way behind on my postings, this is the first of 3 games of SAGA Age of Magic (AoM) games I have played this month. This one was at my local games club the Ottawa Miniatures Gamers Club (OMG) on November 3, 2019. This was my first game of this SAGA variant. It is a great game, much like the original SAGA (historical) and lets you use a variety of miniatures painted for other fantasy game systems (WFB, AoS, KoW etc) as the basing and army lists are very flexible. My Undead warband, (made up of a mix of Citadel, Reaper and Grenadier figures) faced off against a Chaos warband. My warband included my recently painted Undead catapult by Grenadier (re-released by Mirliton).
Grenadier Skeleton Catapult in action |
Plus a band of Scarecrows lead by Jumping Jack Flash!
Jumping Jack Flash leads the Mindless Levy |
AAR of OMG game November 3, 2019
All the warbands were 8 point warbands and we played a basic scenario with the objective of breaking the enemy force. Each side used the scared ground terrain piece option..My Warband consisted of:
Undead Legion 1 OMG 3/11/2019: Undead
Necromancer / Lich foot (Warlord) 0 points
2 Hearthguard / Grave guard (8) 2 points 8 figures
1 Skeleton Warriors with spears (8) 1 point 10 figures
1 Skeleton Warrior with bows (8) 1 point 10 figures
Necromancer / Lich foot (Warlord) 0 points
2 Hearthguard / Grave guard (8) 2 points 8 figures
1 Skeleton Warriors with spears (8) 1 point 10 figures
1 Skeleton Warrior with bows (8) 1 point 10 figures
1 Skeleton Warriors (8-4 = 4 figures) 1 point (4 figures 2 figures each to above 2 units)
1 Levy Mindless – Scarecrows (20) 1 point 20 figures
1 Flying Creatures unit- 2 Giant Bats 1 point 2 figures
1 biped Creatures unit- 2 Werewolves 1 point 2 figures
1 Static War Machine, Skull Thrower catapult - 4 warriors
1 Levy Mindless – Scarecrows (20) 1 point 20 figures
1 Flying Creatures unit- 2 Giant Bats 1 point 2 figures
1 biped Creatures unit- 2 Werewolves 1 point 2 figures
1 Static War Machine, Skull Thrower catapult - 4 warriors
Total 8 points
Sacred ground = Graveyard.
My opponent John had a Chaos warband that included 2 units of Minotaurs/ Beatment, 1 mounted Hearthguard, 2 or 3 units of warriors and a sorcerer. The first few pictures below are of my warband before I packed it up to go to the club. My lighting is a bit better than at the club so these pictures turned out better.
The Entire Warband with an extra scythe unit |
Warriors - skeletons with spears |
Warrior skeleton Archers |
Warrior Scythe unit, they were not used in the game. |
Unfortunately I did not have time to take as many photos as I wanted so there are some gaps in the sequence of events.
I deployed my warband with most of my infantry (warriors) on my left flak with the catapult near the centre giving it a clear line of fire and keeping it near the Graveyard (sacred ground) and the Necromancer in hopes of protecting it should the enemy get too close to it.
Initial deployment. |
Battle near the swamp on the Left Flank |
The Mindless Scarecrows advance urged on by the Necromancer and supported by giant bats on their flank
Jumping Jack Flash leads the Scarecrows |
Mindless Scarecrows advance. |
The Minotaurs (Beastmen) which are biped creatures in the game were causing a lot of damage and I was concerned they would break my left flank.
Chaos Minotaurs cause havoc. |
Necromancers casts his spells behind his "straw shield" |
The skeleton Archers start to do some damage to the Beastmen |
Another game |
Archers in trouble? |
Battle in the Centre |
The surviving archers are supported by the spear men. |
Jumping Jack does his victory dance |
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