Apologies for being a bit late in posting this Halloween SAGA Age of Magic (AoM) game report. This was a second match up between these two opponents: the Four Horsemen of the Apocalypse (Undead board) versus an Iroquois war band (Lords of the Wild board) fought on October 12, 2020 using SAGA AoM rules. I added some Halloween scenery as appropriate for October. This was a basic encounter scenario with the objective of killing the other sides warlord.
Above the the Undead Warband of the Four Horsemen of the Apocalypse
Rosters
The Undead
The Four Horsemen of the Apocalypse (Undead Legion Board)
4 Horsemen: Conquest, War, Famine & Death. (Acts as Warlord) 2 points
2 Warrior units foot = 2 units of 8 Skeletons with spears 1 point
1 Warrior archer unit = 8 skeletons with bows 1 point
1 Creature unit flyers = 2 Giant bats or Carrion 1 point
2 Units of mindless levies = 40 figures, 3 units: 16, 12, 12 2 points
1 Monster Scourge = Zombie Dragon 1 point
Total 8 Points
The Iroquois
1 x Warlord 0 points
4 x Warrior bow units = 32 figures, 4 units of: 10,10,8, 4 4 points
3 x. Hearhguard (HG) units = 12 figures -2 = 10 3 points
1 x Paladin / Ranger -2 HG
1 x Monster, Scourge = Griffin 1 point
Total 8 points
Turn 1:
The Zombie Daron attacks the Iroquois on the flank but only inflicts minor damage killing a couple of arches and takes some fatigues in the process.
The Zombie Dragon is slai, this was likely the turning point in the game
The tree man has taken some fatigue but as he is a temporary result of a SAGA ability so the fatigue was not important.
An attack by the Four Horsemen of the Apocalypse against some of the Iroqouis Hearthguard is repulsed with casualties.
The Skeleton spear armed warriors suffer heavy casualties at the hands of Iroquois Hearthguard and are forced back.
Turn 3
The conflict comes down to a final battle with the remaining Undead horsemen of the Apocalypse trying to kill the Griffin to try to prevent a total defeat.The Horsemen fail to kill the Griffin, only inflicting fatigues on it and are destroyed themselves in the battle. The intervention of the surviving skeleton spear armed skeleton warrior makes no difference. The Undead were decisively defeated.
2 comments:
Hmm, the 2 points of "paper" zombies might have helped against a melee "stone," and might have helped to screen against archery, yet would not seem to have had much to screen for very long. And, once the advance bypassed them, what use were they? Do zombies even generate SAGA dice?
Zombies / mindless hoard don't generate SAGA dice but they do provide good cover and can be a good blocking force. However not for archers as you can't shoot through / over friendly units unless on a different elevation. They also move very slowly and need SAGA dice to move so the trick it to start them in the correct spot, easier said than done. I was planning to use them as garrisons in woods to prevent any ambushes that the Lords of the Wild can spring.
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