This years Cangames game (May 19, 2024) will be another Doctor Who game, based on the TV episode the Shakespeare Code. The game will be set in London England in 1599 with the Tenth Doctor, Martha and a variety of Elizabethan
characters attempting to foil or expedite the
scheme of six witch-like Carrionites to rewrite the ending Shakespeare’s play
Love's Labour's Won rewording it to cast a spell to free the rest of the Carrionite
race from imprisonment bring destruction to the world. The scenario is based on a two player scenario created for the Doctor Who the Miniature Games Rules (DWMG).
Unlike previous years when I used the DWMG rules, this time I plan to use Pulp Alley rules as I think these rules are better suited to represent this multi-player scenario. Those of you who have read some of my earlier blogs will know I have used these rules for other genres in the past. A short introductory video on the rules by the author Dave, can be found here:
https://www.youtube.com/watch?v=tBraL7mwXgM
Those of you who just watched the video will have heard Dave say that the rules are designed for up to four players and I will likely have 5 to 7 players, so some adjustments will have to be made. This includes drawing coloured tiles to determine who moves to speed up the game. Additionally I have kept the leagues small, 3 figures per player.
This will be an "evergreen" post as it will get updated as I progress preparing.
Promo picture from TV episode the Shakespeare Code. |
Some of the potential figures I may use in the game from my existing collection as of March 1, 2024. |
Prepping for this game has certainly added a lot of Tudor / Elizabethan figures to my collection, plus the Carrionites:
New figures painted in March and April |
New figures painted in March and April |
Shown below are some of the potential Leagues that will appear in the game (rough draft versions final game versions may be changed as I like to tinker). Since there are only really enough characters in the TV episode for about three players I have added in some other Doctor Who villains, some characters from Black Adder II, and historical figures from 1580 to 1600 to round out the selection. The Doctor, Master of Revels and the two Carrionite Leagues will be compulsory, the other remaining leagues can be chosen by the remaining two or three players.
The main villains will be the Carrionite their leagues are shown below:
Here are some more images of the Carrionites,
Carrionite in its natural form |
Carrionite in witch / human form |
Carrionite in Witch form by Eaglemoss in 1:21 scale, wish they made it in 1/56 scale |
Lilith Carrionite witch figure by Eaglemoss in 1:21 scale, to bad not in 1:56. |
Shapeshifting Carrionite Lilith in her attractive form as a maid |
This figure below by Reaper Bones would likely work for Lilith in her attractive form, something more to add to the painting list!
Painted by member of the Reaper forum |
Below is are some 3D printed skeleton Ravens I will use as an Carrionite, and as the pictures will show, this is how I painted them using Contrast and Speed paints for the first time, starting with priming black then a white highlight with my airbursh (Zenithal Priming) then on to the Contrast paints:
Zenithal Priming |
The figures shown below are some Carrionites in the hag /witch form and in the skeletal raven form painted in the conventional way:
This figure below is a conversion of an Assault Group Tudor woman figure that I added in a torch (her right hand was originally empty). I am pleased with the way the flames turned out, Contrast paint over clear plastic (Wizkids Torch). She will be part of the Witch Hunter League.
Burn witch burn! |
An NPC Molly the Bar Maid and a Tudor Woman with a basket:
Another NPC below: the leader of the City Night Watch, unless he gets drafted into Drake's League:
Plus a Black Cat, don't walk across its path!
Here is a hostile back-up NPC that players may meet if they draw an unlucky fortune card:
Assault Group Tudor figure with Halberd |
Shown below are two of the minor plot points, in this "lost keys" Pulp Alley scenario players must obtain one minor plot point before attempting to obtain the major plot point in the Theater. There will be one minor plot point per player plus possibly an extra one.
Minstrel, minor plot point |
Peter Street, minor plot point |
Pilgrim plot point |
The main plot point Shakespeare and the Weird Sisters:
Shakespeare Major Plot Point |
Weird Sisters, Perilous Area |
As you will see from the map below this scenario will involve a lot of buildings (possibly 22) which will mean expanding my collection of Tudor type buildings
Scenario map on a 4' x 4' table. |
The key building will the the Globe theater, or should I say the thrust stage inside it (see pictures below of the kit: Stratford Thrust Stage 1/48 scale), provided I can get the complex wooden kit built in time. Pictures of the Stage kit shown below.
Some other building on the workbench shown below:
Sarissa MDF Tudor Tavern |
3D printed Tudor Cottage |
Pre-painted MDF kit |
So far the eclectic building collection looks like this:
Trial set up with stand in stage, some unpainted buildings |
A deflated rubber Tudor Inn, can Joey revive it? |
Nothing like new information just before the test game to make me reconsider the layout.
A screen shot shown below from the TV episode definitely shows trees near the Globe Theater
Taking a look at the pictures below of parts of a map of the area around the Globe Theater dating from the 1570s that was discovered in 2021 and published in the Daily Mail depicts the area around the Globe Theater as far less urban than in the TV episode suggests.
The two round structures in the two maps directly above are Bear Baiting Theaters from the 1570s, the Globe was built in 1599 and would have been slightly East of the Bear Baiting Theaters and nearer the Bridge as shown in the images and maps below
.
So there appears to be room for trees and field in this scenario near the Globe theater, especially based on the illustration above.
The map below is the most detailed and helpful I have found although since I don't have a source or date for it I can't be sure how accurate it is. However it does conform to the description of the the surrounding land described on Wikipedia: "The Globe [was built] on some marshy gardens to the south of Maiden Lane, Southwark. While only a hundred yards from the congested shore of the Thames, the piece of land was situated close by an area of farmland and open fields. It was poorly drained and, notwithstanding its distance from the river, was liable to flooding at times of particularly high tide; a "wharf" (bank) of raised earth with timber revetments had to be created to carry the building above the flood level."
The map above also works in terms of how the TV episode was filmed as the urban area where most of the action was shot would be the clubs of roughly 17 houses to the right of the Globe Theater in the lower foreground this side of Mald or Maid Lane.
The area inside the red rectangle is the potential area for the game table. |
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